Developer: Sabotage Studio
Publisher: Sabotage Studio
Available On: PC, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S
Reviewed on Xbox Series S
While there has been no shortage of retro-inspired video games over the last console generation or two, none have captured my imagination and won me over as immediately as Sea of Stars. Ever since its debut in the E3/Summer Game Fest/Nintendo Direct cycle of the previous few years, it’s been impossible to deny just how perfect this game looks. With its gorgeous visual style inspired by the 16-bit RPGs of the ’90s, a timing-based combat system that draws from the likes of Super Mario RPG, and the promise of a grand story à la Final Fantasy, everything about this game looked like it was firing on all cylinders and made the leadup to its launch equal parts exciting and excruciating. Now that it’s been released and I’ve spent the past few weeks working my way through it, two things are clear. Sea of Stars was well worth the wait and its developer, Sabotage Studio, deserves to be a household name.
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