I’ve spent the last month getting familiar with The Witcher, by which I mean I’ve spent nearly 80 hours playing through the first two installments and slowly settling in with the third. I could probably write a novel about how realized and fleshed out the world of The Witcher is, but not only would that take a long time, I specifically want to talk about the combat and how it drastically changes with each entry. While the three games may have returning characters, locations, and monster types to slay, the combat changes, with each game building on the blueprint left by its predecessor. Continue reading
In the world of The Witcher, fantasy staples such as monsters, magic, and political intrigue are explored with a sense of maturity that’s lacking in most RPG’s. Continue reading
Bethesda decided to take a different approach to E3 this year by setting up their own amusement park right outside of the convention. The aptly named “Bethesdaland” featured rides, food, and drinks themed after several of Bethesda’s video games. Taking things further, their stage presentation included Bethesdaland as a way to deliver their games. Using a cartoon of the amusement park map, Bethesdaland had different sections squared off to individual games. It was a weird decision that came off as an odd contrast to the gory violence of their games, but I think that was intentional. Continue reading
Microsoft put on their annual E3 press conference this past Sunday, which just so happened to be one of the most anticipated conferences of the show. With a brand new lineup of games, as well as the official reveal of the newest piece of Xbox hardware, expectations were high and wild. Thankfully, Microsoft delivered. Continue reading
For the final reveal of EA’s press conference, we got our first look at the multiplayer for Star Wars: Battlefront II. Continue reading
Anthem, the new game from EA’s BioWare studio, debuted with a trailer that tells us almost nothing about it. We saw a giant wall, a giant creature, and some suits of armor. The game looks great as far as visuals are concerned, but the absolute lack of any concrete information made this reveal fall flat. There’s a bigger look at the game during Microsoft’s press conference later today, so hopefully we’ll walk away having a better idea of what exactly Anthem is.
– Zack Burrows
EA announced yesterday that they’re creating a new division in their company that aims to “explore, build, and help define the future of interactive entertainment.” SEED (Search for Extraordinary Experiences Division) is currently in its early stages, so little to no information was made clear. As vague as this announcement may be, it should be interesting to see what projects this division lends a hand to in the future.
– Zack Burrows