The Town of Light (Review)

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Developer: LKA
Publisher: Wired Productions
Reviewed On: PlayStation 4
Copy obtained via GameFly

The Town of Light is a first-person narrative game that deals with mental illness and how it was poorly treated in a psychiatric hospital in Tuscany. Continue reading

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Wolfenstein: The New Order (Review)

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Developer: MachineGames
Publisher: Bethesda
Reviewed On: PlayStation 4
Copy obtained via GameFly

It’s easy to look at a game like Wolfenstein: The New Order and assume it’s a standard first-person shooter, what with its large arsenal of weapons, massive explosions, and countless waves of Nazis to obliterate. However, what’s not immediately noticeable is a slew of gentle and thought provoking character moments which serve as a breath of fresh air in a genre normally choked by familiarity. Continue reading

Progression of Combat in The Witcher

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I’ve spent the last month getting familiar with The Witcher, by which I mean I’ve spent nearly 80 hours playing through the first two installments and slowly settling in with the third. I could probably write a novel about how realized and fleshed out the world of The Witcher is, but not only would that take a long time, I specifically want to talk about the combat and how it drastically changes with each entry. While the three games may have returning characters, locations, and monster types to slay, the combat changes, with each game building on the blueprint left by its predecessor. Continue reading

My Thoughts on the E3 2017 Bethesda Press Conference

Bethesda decided to take a different approach to E3 this year by setting up their own amusement park right outside of the convention. The aptly named “Bethesdaland” featured rides, food, and drinks themed after several of Bethesda’s video games. Taking things further, their stage presentation included Bethesdaland as a way to deliver their games. Using a cartoon of the amusement park map, Bethesdaland had different sections squared off to individual games. It was a weird decision that came off as an odd contrast to the gory violence of their games, but I think that was intentional.  Continue reading